Friday, May 12, 2006
It has begun.
Oh yes. It has begun indeed.
The past few evenings, I've been glued to my iBook, headphones on, various carefully selected music playlists blasting into my ears, fingers gliding across the keyboard, completely immersed in the world of Curfew. The script. The proper, actual script. I'm 15 pages in.
We had the big Curfew meeting on Tuesday. It was all very easygoing, we chatted about the outstanding issues, the solutions for them, and that was that. Go ahead and start the script, they said. I've been dying to get started for ages, it's all in my head, fully formed, just bursting to get out, like an evil, half-formed twin inside my skull, bonded to my brain and controlling my actions - but in a good way. I'll try and post updates of how it's going, but I might be a bit wrapped up with it, so who knows. Because of the nature of the storyline (a fast-paced, intense horror thriller), I'm trying to write as fast as I can, to keep the energy flowing. So far, so good. I'm having a fucking brilliant time with it.
Severance is still on course for the 25th August, if I hear any different, I'll let you know. They're working on the trailer and poster at the moment, can't wait to see what the results are. Got a shitload of meetings coming up, thanks to the impending buzz, people want to get in on the act. Doesn't mean anything will come of it, but at least they're reaching out and saying hey, we're interested, show us what you've got. So I need to get my shit together and get at least three things ready to pitch. I've done the meet and greets with most of them already, this is stage 2. It's all very exciting, and a bit scary at the same time - I mean, just because I've got my foot in a few doors (multi-footed, me), it doesn't mean they'll buy any old shite from me. One day, I hope to rise to the level where everyone *will* buy any old shite from me - you've got to have goals, right?
Strange: it's exactly a year since I had all the Curfew meetings, many of which were with the same people. It's the "Don't Look Now" effect, all over again.